Some time ago I posted a picture showing how the DSD release of some Hibike OST was really just 48Khz PCM converted to DSD.
After I found out about the abitscope filter I took a look at the bit distribution after requantizing to PCM. Top->bottom is MSB->LSB respectively.
Yup, that does look like 24-bit audio, with the bottom 8 or so bits fluctuating due to roundings during the PCM->DSD->PCM requantizations.
Just get the PCM/CD next time, DSD is too cumbersome to work with anyway so all work is done in PCM anyway.
#TLMC GUNFIRE - THAT'S MAGUS NIGHT -Rampageous Shooting Star-
Many lines of code were written listening to the whole circle's music on a loop for N days straight. Entire decoders, in fact.
World's second worst spy, but she's the best.
#powerlinesinmovies Cypher (2002)
Monochrome AV1 with a desync.
I should make a bigger version and use it as a wallpaper.
Basic PVQ implemented.
Same image, same target compression, lapping enabled.
Milestone achieved: beat JPEG.
Fun fact: Diablo 2 had A3D (Aureal 3D) support. Yes, not EAX support, just A3D, who were dead 2 months after the game was released. LoD kept the support despite being released almost a year after the company went defunct. The latest patch still keeps support for it, along with the Glide API.
I've actually played it with an A3D wrapper for EAX, and it just added reverb when you were in the caves, and I think the rain was more audible (yes D2 has rain, it even has a day/night cycle).
Codec researcher, x86 assembly and Vulkan expert. As expected.
Had nothing to do with x264. Most unexpected.
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